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In the beginning (of bibliometrics), citation counts of academic research were generated to be used in annual calculations to express a research journal’s impact. Now those same citation counts make up a social graph of scholarly communication that is used to measure the research strengths of authors, the hotness of their papers, the topic prominence of their disciplines, and assess the strength of the institutions where they are employed. More troubling, the publishers of this emerging social graph are in the process of enclosing scholarship by trying to exclude the infrastructure of libraries and other independent, non-profit organizations invested in research. This paper will outline efforts currently being employed by scholarly communication librarians using platforms built by organizations such as Our Research’s UnPaywall and Wikimedia’s Wikidata Project so that the commons of scholarship can remain open. Strategies will be shared so that researchers can adapt their workflows so that they might allow their work to be copied, shared, and be found by readers widely across the commons. Scholars will be asked to make good choices.
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This paper is based on a presentation I gave at the Access Conference in Toronto, Ontario on September 10th, 2015. Both the presentation and this paper are explorations in three parts. The first part is a short history lesson on the use of paper cards by scholars and librarians, which led to the introduction of the “Scholar’s Box.” The second part asks the question: Can we consider Zotero as the Scholar’s Box of the digital age when it cannot capture important metadata such as linked open data? It is recognized that this is not just a shortcoming of Zotero: research is surprisingly still very difficult to share between scholars, libraries, and writing tools. This is due to an inability to capture the “invisible text” when we copy and paste citations from one application to another. The third part establishes that the digital card is now the dominant design pattern of web and mobile, and notes that these systems are largely restricted to proprietary platforms, which restricts the movement of cards between systems. This paper then suggests how we might transform the historical Scholar’s Box, by using HTML5 index cards from Cardstack.io as a means to bring new forms of sharing on the web, and, in doing so, reconnect the scholar to the library. Cet article est basé sur un exposé que j’ai donné à Access Conference à Toronto le 10 septembre 2015. L’exposé et cet article sont des explorations en trois parties. La première partie est une leçon d’histoire courte sur l’usage des cartes en papier par les spécialistes et les bibliothécaires, qui a mené à l’introduction du “Scholar’s Box”. La seconde partie pose la question: Est-ce que nous pouvons considérer Zotero comme le “Scholar’s Box” de l’âge numérique, même s’il ne peut pas capturer des métadonnées importantes telles que les données liées ouvertes? On reconnaît que ce n’est pas seulement une lacune de Zotero: étonnement, la recherche est toujours très difficile à partager entre spécialistes, bibliothèques, et outils d’aide à la rédaction. Ceci est dû à l’incapacité de capturer le “texte invisible” quand on copie et colle des citations d’une application à une autre. La troisième partie établit que la carte numérique est maintenant le motif dominant sur le Web et sur le mobile, et constate que ces systèmes sont largement limités aux plateformes propriétaires, ce qui limite le mouvement des cartes entre les systèmes. Cet article suggère comment on pourrait transformer le “Scholar’s Box” historique en utilisant les cartes d’index HTML5 de Cardstack.io comme moyen d’apporter de nouveaux moyens de partager sur le Web, et ce faisant, reconnecter le spécialiste à la bibliothèque.
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Through the Scarborough Charter, many Canadian universities committed to fostering alternative ways of knowing. But more must be done to realize that commitment.
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Grinding the Gears: Academic Librarians and Civic Responsibility
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This lesson demonstrates how to use nanDECK to design and publish your own deck of printed or digital playing cards, and use them to test a group's knowledge of historical events through a _Timeline_-like game mechanic. This lesson will also highlight best practices for handling digitized historical objects.
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